![]() ![]() ![]() On one hand, it remains unmatched for its staggering ambition, innovation, and atmosphere - a proof of concept for many of the ideas Arkane went on to refine in subsequent years. Twenty years later, particularly with the weight of Arkane’s increasingly polished back catalogue behind it, it is difficult to take a balanced look at Arx. Indeed, Arx Fatalis was originally conceived as a direct sequel to Ultima Underworld II but ended up its own thing due to licensing issues. ![]() So it is perhaps little wonder that the first title developed by Arkane Studios - the primary torchbearers of the immersive sim philosophy since the demise of the likes of Irrational Games - was a spiritual successor to Ultima Underworld.Īs Dishonored is to Thief and Prey to System Shock, so Arx Fatalis is to Ultima Underworld. Ultima Underworld: The Stygian Abyss is often considered one of the first examples of immersive sims, games focused on player agency and complex gameplay that emerges out of the interaction of multiple simpler systems. ![]()
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